Traits
Telekinetic Charge (Very Rare)
Telekinetic Charge Buff:
40% Chance of obtaining a Biotech Bag from any quest.
"The ability to move objects with one's mind could be considered a theoretical flex."
How to use in a quest:
Artwork Suggestions:
- Showing them being able to levitate random items, like spoons.
- Having them lift a hat off of someone's head and put it on their pet.
- Having them have jewels follow them whilst running away from a house they stole them from.
Writing Suggestions:
- Mentioning that they lifted an object without even having to touch it.
- Writing how they could pull a cup of coffee over to their place in the bar without someone having to make it or hand it to them.
- Showing another character that they can lift something they were struggling to hold with their mind.
Flash Freeze (Very Rare)
Flash Freeze Buff:
25% chance of obtaining a random crafted engineering item from guild quests
"The ability to lower the temperature of the air around them to the point ice crystals form, those with Flash Freeze are able to pull the moisture around them to create small ice crystals."
How to use in a quest:
Artwork Suggestions:
- Showing the character freezing random objects in place.
- Having their ice pop stay frozen even on a very hot summer's day.
- Showing them create ice cubes out of thin air.
Writing Suggestions:
- Mentioning them helping someone cool down by putting a block of ice on their feet.
- Writing about how they are able to make ice crystals form on the floor.
- Showing that they can create a personal little snow cloud above anyone who wishes to have one, for a short time.
Bubble Creation (Very Rare)
20% Chance of offspring obtaining the Permanently Crying trait.
+20 Chance of offspring obtaining the Permanently Crying trait if either of the parents has the gene.
Dromedairy Bubble Creation Buff:
15% chance of offspring obtaining the Bubble Gene
+15 chance of Bubble Gene being passed on if either the parents has the gene.
Illusion Manipulation (Very Rare)
Illusion Manipulation Buff:
25% chance of finding a Box of Illusion from any Guild or Event quest.
"Illusion Manipulation of the Minor degree tends to cause a variety of different visual effects; from wisps following someone to someone being able to find a friend amongst the fog, or to obscure small objects from view completely. "
How to use in a quest:
Artwork Suggestions:
- Orbs or whisps following the character around.
- The background is a different colour as if looking through a kaleidoscope
- Showing them surrounded by glowing figures or animals around them
Writing Suggestions:
- Mentioning them pulling a prank on someone by making a bird appear in front of them.
- Writing about how they make some lights or sparkles that seem to follow them and disappear.
- Them showing how they are brilliant at magic tricks.
Fire Manipulation (Very Rare)
Fire Manipulation Buff:
35% Chance of finding a crafted cooking item from any Guild Quest.
"Whether your character knows how to apply a flame to a candle, or even send small sparks flying - they're sure to light up a room!"
How to use in a quest:
Artwork Suggestions:
- A small flame lighting on a candle with the Kiamara looking at it, surprised.
- Accidently setting fire to a bouquet.
- A flame appearing above their head when angry.
Writing Suggestions:
- Mentioning them lighting candles on a chandeleer.
- Writing how they accidently set someone's hat on fire before throwing it into a river.
- Helping light a fire when camping to entertain some kits/calves.
Predictor (Very Rare)
Predictor Buff:
Guarantees an extra roll in all standard guild quests
How to use in a quest:
Artwork Suggestions:
- Having a watch in view, smirking when something happens with a thought bubble above their head; showing that their prediction occurred right on time.
- Having written on a piece of paper what would happen, with the scene occurring in front of them.
- Showing the viewer a thought bubble with what they thought would happen with them giving a thumbs up.
Writing Suggestions:
- Mentioning them thinking of what someone was going to say, then having the other say it word-for-word.
- Writing about how they push someone out of the way to avoid an accident.
- Showing how they are able to always tell when it is about to rain, down to the minute.
Super Strength (Very Rare)
Super Strength Buff:
50% chance of obtaining the Bag of Many Thingies from any Guild Quest.
"These individuals are not to be messed with; whilst they can take damage like anyone else, the damage they can inflict is tenfold what is considered average."
How to use in a quest:
Artwork Suggestions:
- The character holding an object bigger than themselves.
- Drawing the character holding something while another character or pet struggles to.
- Holding a large bag of sun cookies for Gus whilst Sug is exhausted pulling his haul.
Writing Suggestions:
- Mentioning how they can lift a heavier object with ease.
- Writing how others are surprised at the actions of the character lifting something heavy.
- Comparing the character to an ant that holds objects so much heavier than themselves.
Sparks Summoner (Very Rare)
Sparks Summoner Buff:
26% Chance of finding a crafted manahunting item from using this buff in any Guild Quest.
"Those who have this power are able to create small sparks of electricity; even static. Most can't produce enough to harm others."
How to use in a quest:
Artwork Suggestions:
- Drawing a slight lightning storm that only appears above their head when they are angry or annoyed.
- Drawing sparks coming from their paws when they walk.
- Showing their hair has become staticky with sparks appearing from it.
Writing Suggestions:
- Mentioning that there were flashes of lightning following the character before hearing a boom of thunder.
- Talking about how other characters' hair/fur stood up around them.
- Perhaps describing a situation where they were able to help power something with their sparks.
Teleportation (Very Rare)
Teleportation Buff:
When entering any guild prompt, they have a 40% chance to obtain a different guild quest's loot.
The same tables apply regardless of if they are used in a Standard or Enhanced prompt.
"These individuals have a habit of summoning small objects or even transporting themselves for short distances. Vertigo tends to follow soon after."
Your character has the chance of obtaining either one or three items from the following tables:
Your character has the chance of obtaining either one or three items from the following tables:
Your character has the chance of obtaining either one or three items from the following tables:
How to use in a quest:
Artwork Suggestions:
- Showing them exiting from a portal or rift.
- The background shows two different locations with them walking through them.
- Showing them pull an item from a small portal or rift from far away.
Writing Suggestions:
- Mentioning them using a portal or rift to transport themselves to where they currently are.
- Writing about how they feel when using teleportation. Maybe it makes them feel dizzy?
- Showing how they are able to sneak around to steal or play pranks on someone.
Fog Manipulation (Very Rare)
Fog Manipulation Buff:
Guarantees an extra roll in all engineering guild quests.
If taking part in enhanced requirements, they will also guarantee a roll from the standard table in addition to the extra roll.
"Able to draw moisture from the atmosphere to appear around them, those who have Fog Manipulation can create beautiful landscapes or scary scenery."
How to use in a quest:
Artwork Suggestions:
- Low-hovering clouds following the Kiamara.
- Showing that their feet are surrounded by cloud-like masses.
- Showing the fog all around in the background.
Writing Suggestions:
- Mentioning the fog rolling in around them.
- Talking about how they could easily use the fog to hide their tracks.
- Letting the reader know that the fog was part of their plans.
Shadow Manipulation (Very Rare)
Shadow Manipulation Buff:
Gives a guaranteed amount of credits per quest entry, depending on the quest.
"The ability to swirl darkness or shadows around their being, or cause shadows to change their shapes is a tricky one unless you have Shadow Manipulation."
Jobs: 5
Guild Quests (Standard): 5
Guild Quests (Enhanced): 10
Non-Repeatable Quests: 20
How to use in a quest:
Artwork Suggestions:
- Showing their shadow bending into a different form.
- Having no shadow whilst everyone else does.
- Having little shadow creatures follow them wherever they go.
Writing Suggestions:
- Mentioning that they bent the shadows in a way to scare someone.
- Writing how they were able to use shadows to cloak themselves to sneak past a scene they caused.
- Showing another character that they are able to turn shadows into pets.
Spectral Communication (Very Rare)
Spectral Communication Buff:
3% chance of obtaining a Blessed or Cursed Coin from any non-job, non-guild quests.
These items can only be used on the character who obtained the coin in the quest.
How to use in a quest:
Artwork Suggestions:
- Showing them talking to a spirit or ghost.
- Having them hugging a spirit as though they were friends.
- Showing how they are able to see spirits and how they react to them.
Writing Suggestions:
- Mentioning them talking to someone that wasn't there to help them.
- Writing about how they feel when talking to spirits. Does it hurt them? Give them headaches? Make them feel cold?
- Showing how they are able to use this power to gain knowledge, talking to someone's spirit who knew the person your character was in the same room with.
Breeze Bender (Very Rare)
5% chance of the Elemental Hair trait being passed in breedings, even if one of the parents already has it.
Dromedairy Breeze Bender Buff:
10% chance of offspring obtaining the Clear Gene.
+10 chance of Clear Gene being passed on if either the parents have the gene.
"Regardless of if they send a small wind to move leaves from their lawn, or perhaps a gentle breeze, those with this ability should not be messed with as something as gentle as a simple breath has the ability to turn into something more disasterous."
Gentle Plant Growth (Very Rare)
Gentle Plant Buff:
Guarantees an extra roll in all chefs' guild quests.
If taking part in enhanced requirements, they will also guarantee a roll from the standard table in addition to the extra roll.
"Whether you want to turn grass pink, or help blossom a tree in spring; those with this power have quite the green finger."
How to use in a quest:
Artwork Suggestions:
- Showing small plants growing at their feet.
- Having them nurse a flower back to life.
- Showing vines climbing around their hair or horns, if they have either.
Writing Suggestions:
- Mentioning how they have plants growing around their paws as they walk.
- Showing the reader a flower growing in their hand from seed, without water or soil.
- Writing how the plants in their garden always seem to stay healthy, even out of season.
Translator (Very Rare)
Translator Buff:
20% chance of rolling a Translator's Gift in any Non-Job Quest.
"Those with this power tend to know exactly what their pets and other critters are saying, or even listen to someone else's thoughts!"
How to use in a quest:
Artwork Suggestions:
- Showing them reading illegible scribbles and being able to tell someone what it says.
- Holding a long conversation with Gus whilst someone else looks on, confused.
- Showing them thinking the same thing as someone else to indicate them reading their thoughts.
Writing Suggestions:
- Mentioning what another character is thinking, before telling the other character what was on their mind.
- Holding a conversation with one of their pets whilst indicating people around them do not understand what the pet is saying.
- Writing about how they were able to decipher ancient texts to help out archaeologists.
Water Breathing (Very Rare)
Dromedairy Water Breathing Buff:
15% chance of offspring obtaining the Seaweed Gene
+15 chance of Seaweed Gene being passed on if either the parents has the gene.
Luster Dust Gene (Very Rare)
This trait grants the Dromedairy the Luster Dust colour pallette that works differently than most colouration traits.
In breedings, this can be passed down as either a dominant or recessive gene.
The markings from this gene are always metallic and glow on the Dromas body.
If a dromedairy has this gene as recessive, for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 50% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.
Those who have this colouration have their Piebald colour palette on their current dominant colouration replaced with the colours of this gene.
Tea Gene (Very Rare)
This trait grants the Dromedairy the Tea colour pallette.
In breedings, this can be passed down as either a dominant or recessive gene.
With this gene, the Piebald colour does not stay in the same place, moving around the droma like milk would in an unstirred tea. Each time this Droma is drawn, the piebald can be completely different.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 50% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.
Royal Gene (Very Rare)
This trait grants the Dromedairy the Ghoul colour pallette that only affects Accent colours.
In breedings, this can be passed down as either a dominant or recessive gene.
The markings from this gene are always metallic and drip off of the Dromas body.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 50% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.
Ghoul Gene (Very Rare)
This trait grants the Dromedairy the Ghoul colour pallette.
In breedings, this can be passed down as either a dominant or recessive gene.
Dromedairy with this gene have a gentle Fullbody Glow.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 50% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.