Traits
Fire Blast (Legendary)
55% chance of finding crafted cooking items in any guild quest.
7% chance of the Extremely Long Hair trait being passed in breedings if neither parent has the trait.
+7 chance of the Extremely Long Hair trait being passed in breedings if either parent has the trait.
Dromedairy Fire Blast Buff:
55% chance of finding crafted cooking items in any guild quest.
7% chance of the Scorched Gene being passed in breedings if neither parent has the trait.
+7 chance of the Scorched Gene being passed in breedings if either parent has the trait.
"Kiamaras with this power don't just use it to help perfectly cook their next barbeque. Capable of reducing entire cities to cinders, they were rightfully feared in ancient history."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are now completely swallowed by flames.
- A newspaper mentioning that there has been an increase in forest fires with the character in the shot.
- Showing them set their room on fire whilst they are having a cup of tea. It is, after all, fine.
Writing Suggestions:
- Mentioning them bringing a room up to boiling temperatures, causing the house to burst into flame.
- Writing about how they had to escape their hometown after they reduced it to cinders.
- Showing how they could cause fire to create a barrier around a criminal to stop them from getting away.
Nature's Spirit (Legendary)
10% chance of the Flora Horns trait being passed in breedings if neither parent has the trait.
+10 chance of the Flora Horns trait being passed in breedings if either parent has the trait.
Dromedairy Nature's Spirit Buff:
10% chance of the Overgrowth Subtype trait being passed in breedings, regardless of what subtype the parents are.
60% chance of the Extremely Long Hair trait being passed in breedings, regardless of what subtype the parents are.
"Whether or not these individuals should be feared is debated. On one hand, they can cause havoc controlling nature, on the other, they have the power to save it."
Greater Healing (Legendary)
Standard Guild quests are guaranteed x1 reagent bags based on which guild the quest is part of.
Enhanced Guild quests are guaranteed x3 reagent bags based on which guild the quest is part of.
"One can only hope that if they are fatally hurt that someone with this power is nearby. Able to help them out at a moments notice, these individuals are able to test death himself at the game of survival."
How to use in a quest:
Artwork Suggestions:
- Show them helping another that has clothes bloodied, but no scars to show that they have healed them.
- A green glow comes from their hand over another that appears to have been caught in a trap to help them.
- Showing them help another with a broken leg, helping them heal it quickly.
Writing Suggestions:
- Mentioning them helping a friend who was on the brink of passing away to heal a great wound.
- Writing about how they had healed a mild illness that had spread through their village.
- Showing how they could help a creature back to full health without it having to wait a long while.
Psionics (Legendary)
Psionics Buff:
7% chance of obtaining a Blessed or Cursed Coin from any non-job quests.
These items can only be used on the character who obtained the coin in the quest.
"A power still widely unknown by many in Manabane, though the individuals that have this power tend to feel very uneasy..."
How to use in a quest:
Artwork Suggestions:
- Showing them having little wavy lines around them with the character looking uneasy.
- Having a faded trail aurora around them when using their powers, warping their surroundings.
- Showing how they are able to see shadowy figures interacting with things with a confused look on their face.
Writing Suggestions:
- Mentioning them feeling as though they are being watched, knowing where a new rift will appear.
- Writing about how they feel in a room; their hair standing up but nothing had changed, beads of sweat, feeling cold when the room was warm, etc.
- Showing how they are able to use the power to find safe spaces away from the strange phenomenon they can't even explain.
Space Manipulation (Legendary)
5% Chance of offspring obtaining the Galactic Hair trait.
+5 Chance of offspring obtaining the Galactic Hair trait if either of the parents has the trait.
Dromedairy Space Manipulation Buff:
10% Chance of offspring obtaining the Cosmic Subtype trait.
+5 Chance of offspring obtaining the Cosmic Subtype trait if either of the parents has the trait.
"Not even the cosmos is safe from these beings who seemingly are able to control the cosmos..."
Watcher's Eye (Legendary)
Watcher's Eye Buff:
x2 extra rolls of the possible loot table from any standard quest entry that has a minimum requirement of 200 words/busts of a character. Only effects loot tables labelled 'Possible Rewards' on quests.
x1 extra roll of the possible loot table from any enhanced quest entry. Only effects loot tables labelled 'Possible Rewards' on quests.
Doubles the roll of 1 pet used in the quest entry that is attached to the character with this power chosen by the owner.
"It is said those with this ability can even look into the depths of the afterlife. Many tend to not pry in the business of the deceased, however for those who have a need to a conclusion this power is a gateway to all history has to offer."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are now full of many spectral beings.
- Having a panel showing the character's eyes start to glow white and another panel showing that they let another soul use their body to talk to a member of the living.
- Showing them see a glimpse of the past, especially those who have passed away.
Writing Suggestions:
- Mentioning them being able to slip through time to see the past, all whilst remaining in the present.
- Writing about how they can see the way others pass to help solve mysteries.
- Showing how they could use their power to become rich by writing down the scene they are witnessing to later sell as a book.
Necromancy (Legendary)
Necromancy Buff:
75% chance of obtaining a G'Mas Biscuit Tin from any non-job Standard quest entry.
If submitting an Enhanced quest entry, this roll will be done twice, giving you the chance of obtaining x2 G'Mas Biscuit Tin.
"Whether these individuals can bring back those from the dead or can shape mana souls into familiars with their bare hands, they tend to never be lonely! Stranger still, anything they have claimed to bring back from the afterlife always seems to be in perfect condition."
How to use in a quest:
Artwork Suggestions:
- Showing the character being able to bring an animal back to life.
- Having them have a little zombie friend join them on their journey.
- Showing them having a talking weapon or object with which they infused a soul onto.
Writing Suggestions:
- Mentioning them bringing a family member back to life.
- Writing about how they can allow people to have extra time with their loved pets and companions.
- Showing how they could breathe life into someone who had recently passed away.
Immortality (Legendary)
Any offspring can be guaranteed a random minor power that is rolled at random should the user ordering the breeding wish them to.
If the user decides to guarantee a random minor power, only traits up to Uncommon present on all parents are able to be rolled for the breeding.
If the user decides not to guarantee a random minor power, the breeding instead will gain a 10% chance of a random minor power being rolled and all traits can be rolled as usual.
Dromedairy Immortality Buff:
Any offspring can be guaranteed a random minor power that is rolled at random should the user ordering the breeding wish them to.
If the user decides to guarantee a random minor power, only traits up to Uncommon present on all parents are able to be rolled for the breeding and the Dromedairy's subtype can only be Grassland or Sand, regardless of parental subtype.
If the user decides not to guarantee a random minor power, the breeding instead will gain a 10% chance of a random minor power being rolled and all traits can be rolled as usual.
"Those with this power have lived through millennia, and are unable to pass on from this world. Some have been here since the creation of Solaria, and they will remain after its death. Cursed to a life of no end, it seems these individuals are stuck for eternity..."
Crystalline (Legendary)
Gives offspring a 2% Chance of obtaining the Mythic Crystal Hair trait
Gives offspring a 7% chance of obtaining the Crystal-Like Horns trait.
+7 chance of offspring obtaining the Crystal-Like Horns trait if either parent has the trait.
Dromedairy Crystalline Buff:
Gives offspring a 2% Chance of obtaining the Mythic Crystal Hair trait
Gives offspring a 7% chance of obtaining the Geode Subtype.
+7 chance of offspring obtaining the Geode Subtype if either parent has the trait.
"It is said that an old Droma with this power was amongst the first Manahunters able to craft Manawyrms like Pasha, encrusted with jewels. Due to their popularity and price, many were stolen and sold until they thought they were extinct, with the Droma passing away without ever letting another soul know the technique. The resurgence of Mana Beasts that are encrusted, or made of, precious jewels is rather baffling. Perhaps someone has figured out this old art?"
Sub Zero (Legendary)
50% chance of a random crafted engineering item as an extra roll in any guild quest
Gives offspring a 10% Chance of obtaining the Glowing Marking Trait
+10 chance of offspring obtaining the Glowing Marking Trait if either parent has the trait.
Gives offspring a 10% Chance of obtaining the Fullbody Colour Changing Trait
+10 chance of offspring obtaining the Fullbody Colour Changing Trait if either parent has the trait.
Dromedairy Sub Zero Buff:
50% chance of a random crafted engineering item as an extra roll in any guild quest
Gives offspring a 10% Chance of obtaining the Yeti Subtype.
+10 chance of offspring obtaining the Yeti Subtype if either parent has the trait.
All offspring have a 20% chance of becoming a Hybrid.
"Even when most would succumb to the freezing temperatures, those with the Sub Zero power are able to keep their body temperature up at a stable rate to enable them to go through the freezing cold."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are covered in a thick snowstorm which surrounds the character.
- Having them bury something in a large snow pile.
- Encasing something in a huge block of ice.
Writing Suggestions:
- Mentioning them dropping the temperature of the building they are in because they aren't feeling too happy.
- Writing about how they are able to walk on water as their feet turn the water into thick ice, perfect for running on.
- Being able to make a house out of ice in the middle of the desert, if they wished to.
00111010 00101001 Gene (Legendary)
This trait grants the Dromedairy the 00111010 00101001 colour pallette.
This gene is obtainable from breeding a Dromedairy with the Hacker Power.
This trait does not go by the usual trait rolls for Dromedairies, having a 10% chance of becoming the dominant gene regardless of whether one or both parents have the gene as recessive or dominant.
If rolled in a breeding, this trait will overwrite any previously rolled dominant traits.
Scorched Gene (Legendary)
This trait grants the Dromedairy the Scorched colour pallette.
In breedings, this can be passed down as either a dominant or recessive gene.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 10% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.
On top of having this colour pallette, those that have the Scorched gene, regardless of being recessive, dominant, or hybrid, always tend to glow softly.
This glow can be either on select markings or fullbody.
Breeze Gene (Legendary)
This trait grants the Dromedairy the Breeze colour pallette.
In breedings, this can be passed down as either a dominant or recessive gene.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 10% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.
Rainbow Gene (Legendary)
This trait grants the Dromedairy the Rainbow colour pallette.
This gene allows for any colour to be used on a Dromedairy regardless of hue, brightness, or saturation.
If a dromedairy has this gene as recessive, in order for offspring to obtain it the other parent must either have this gene as a dominant gene, or a recessive gene.
Cannot pass to offspring as a dominant gene if only one parent carries the recessive gene and has a 75% chance of becoming dominant if both parents have it as recessive if rolled in a breeding.